PHASE II - Control Your Pitch & Yourself
3. Throw at
least 400 practice pitches each week (500 is okay, too).
4. Develop
control.
You can develop good
control ONLY if you can control yourself. Stay in your
own head…whether in practice or in a real game situation…don't get
distracted. Don't worry about a bad pitch, or fans or
teammates yelling, or the umpire's call. Don't complain,
whine, or make bad facial expressions. You MUST keep
control…and show everyone else that you are the one in
control. YOU run the game.
Then, after you get a smooth,
comfortable pitching motion...and with good speed... and after
you really feel and look confident...THEN start working on accuracy
and placement of your pitches. Use the "4 corners": low
and inside, low and outside, high and inside, and high and
outside.
5. Develop a
GOOD change-up pitch…then use it.
The speed of the change-up should be about ¾ (70% to 80%) of the speed of your fastball…in other
words, about 12-18 miles per hour slower. Grip the ball far
back in your hand. There are several ways to throw a change-up
(stiff wrist, circle change, back of hand, etc.)
each with your normal motion and arm speed. The key is to have
no wrist snap…keep your wrist locked. The idea is to not let the
batter know the ball will be coming in slower. Your facial
expression and your windmill delivery need to look exactly the same
as your fastball. Make certain your coach and your catcher
don't always call the change-up only when you have two strikes on
the batter. Mix up your pitches…sometimes use the change-up on
the first pitch… other times on a 2-ball, 1-strike count,
etc.
Count on a minimum of 6 months to learn
to throw a good, deceptive change-up accurately. ANY new
pitch you learn (a change-up, drop
ball, screwball, curve, rise ball, etc.) might each
take up to 10,000 pitches before you get used to it. Be
patient. Work hard to make each pitch work the way it supposed
to.
PHASE III -
After all of Phase II is done
6. Develop a
drop ball…then work on it to make it really
drop. You
need to make it have a fast and perfect top-to-bottom spin as it
goes toward the plate. There are two common
styles:
PEEL
DROP - Throw it like your fastball, but roll it or snap it
up, off the tips of your fingers, to create a bottom-to-top
spin,
OR
ROLL-OVER DROP - Release the ball
by "snapping it over" to create the bottom-to-top
spin. A good drop ball can be very
effective because it drops below the batter's bat, making her either
hit only the top of the ball for a grounder, or hopefully, swing
totally over the ball.
NOTE:
Both the "peel" or the "roll-over" style of drop ball is more
effective if you keep your upper body weight forward (without bending at the waist)...directly over the
stride foot at the time of release. This is seen by many
pitchers as "being on top of the ball" and gives a greater
opportunity to give the ball a fast forward spin when
thrown.
7. Off Speed
Pitch
In many pitchers' cases the
"rollover" style drop ball will be approximately 6 to 8 miles an
hour slower than the fastball, and therefore is a combined
drop/off-speed pitch. You need something between the speed of
your fastball and your change-up. Just like with the
change-up, no batter or opposing coach should be able to tell when
you are throwing it.
8. Make
certain your pitches all look the same.
A batter should not be able to tell what kind of pitch you
are going to throw. Keep your grip hidden by your glove.
Don't show your grip until you start your backswing. Don't
"telegraph" which pitch you are going to thrown by using a certain
facial expression or a different motion.
PHASE IV (don't go
too fast...this phase is years
away)
9. To gain
confidence, throw 600 (or more)
pitches per week. Never let
more than 2 days go by without practicing. Practice alone
doesn't make perfect. Perfect practice makes perfect.
Work to make your last pitch better. Perfect the pitches you
have learned. Learn to stay cool and always show that YOU are
in control. Never let them see you sweat!
10. Learn one
more pitch (that works)…a curve,
screwball, or rise.
A curve ball can
be effective if it is really deceptive, and really curves. The
primary problem with a curve is that it is thrown on the same level
as the batter swings. Even if it curves a little, it is still
"hittable."
A screwball
is a pitch that curves IN on a right-handed batter…it looks
like it is coming across the plate…then it moves in toward the
batter's hands. It IS possible to throw a screwball that
also rises.
A good rise ball can be your most
effective pitch…provided you can get it to work every
time. Thrown right, it will rise just before it gets to
the plate, forcing the batter to swing under it…popping it up, or
missing it altogether. If it doesn't work
right, the ball levels out chest-high, and you will give
the batter a fat pitch up in her power zone. It will take a
lot of practice…many months…to develop a good, effective rise
ball. Even many college pitchers still cannot throw a good
rise that works consistently.
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